Sekiro: Shadows Die Twice Wiki
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Code

{{TabbedLoot
|Area1_Title = 
|Area1_XP = 
|Area1_CurrencyAmount = 
|Area1_Loot1_FileName = 
|Area1_Loot1_Name = 
|Area1_Loot1_Amount = 
|Area1_Loot1_Note = 
|Area1_Loot2_FileName = 
|Area1_Loot2_Name = 
|Area1_Loot2_Amount = 
|Area1_Loot2_Note =
|Area1_Loot3_FileName = 
|Area1_Loot3_Name = 
|Area1_Loot3_Amount = 
|Area1_Loot3_Note =
|Area1_Loot4_FileName = 
|Area1_Loot4_Name = 
|Area1_Loot4_Amount = 
|Area1_Loot4_Note =
|Area1_Loot4_FileName = 
|Area1_Loot4_Name = 
|Area1_Loot4_Amount = 
|Area1_Loot4_Note =

|Area2_Title = 
|Area2_XP = 
|Area2_CurrencyAmount = 
|Area2_Loot1_FileName = 
|Area2_Loot1_Name = 
|Area2_Loot1_Amount = 
|Area2_Loot1_Note = 
|Area2_Loot2_FileName = 
|Area2_Loot2_Name = 
|Area2_Loot2_Amount = 
|Area2_Loot2_Note =
|Area2_Loot3_FileName = 
|Area2_Loot3_Name = 
|Area2_Loot3_Amount = 
|Area2_Loot3_Note =
|Area2_Loot4_FileName = 
|Area2_Loot4_Name = 
|Area2_Loot4_Amount = 
|Area2_Loot4_Note =
|Area2_Loot4_FileName = 
|Area2_Loot4_Name = 
|Area2_Loot4_Amount = 
|Area2_Loot4_Note =

|Area3_Title = 
|Area3_XP = 
|Area3_CurrencyAmount = 
|Area3_Loot1_FileName = 
|Area3_Loot1_Name = 
|Area3_Loot1_Amount = 
|Area3_Loot1_Note = 
|Area3_Loot2_FileName = 
|Area3_Loot2_Name = 
|Area3_Loot2_Amount = 
|Area3_Loot2_Note =
|Area3_Loot3_FileName = 
|Area3_Loot3_Name = 
|Area3_Loot3_Amount = 
|Area3_Loot3_Note =
|Area3_Loot4_FileName = 
|Area3_Loot4_Name = 
|Area3_Loot4_Amount = 
|Area3_Loot4_Note =
|Area3_Loot4_FileName = 
|Area3_Loot4_Name = 
|Area3_Loot4_Amount = 
|Area3_Loot4_Note =

|Area4_Title = 
|Area4_XP = 
|Area4_CurrencyAmount = 
|Area4_Loot1_FileName = 
|Area4_Loot1_Name = 
|Area4_Loot1_Amount = 
|Area4_Loot1_Note = 
|Area4_Loot2_FileName = 
|Area4_Loot2_Name = 
|Area4_Loot2_Amount = 
|Area4_Loot2_Note =
|Area4_Loot3_FileName = 
|Area4_Loot3_Name = 
|Area4_Loot3_Amount = 
|Area4_Loot3_Note =
|Area4_Loot4_FileName = 
|Area4_Loot4_Name = 
|Area4_Loot4_Amount = 
|Area4_Loot4_Note =
|Area4_Loot4_FileName = 
|Area4_Loot4_Name = 
|Area4_Loot4_Amount = 
|Area4_Loot4_Note =

|Area5_Title = 
|Area5_XP = 
|Area5_CurrencyAmount = 
|Area5_Loot1_FileName = 
|Area5_Loot1_Name = 
|Area5_Loot1_Amount = 
|Area5_Loot1_Note = 
|Area5_Loot2_FileName = 
|Area5_Loot2_Name = 
|Area5_Loot2_Amount = 
|Area5_Loot2_Note =
|Area5_Loot3_FileName = 
|Area5_Loot3_Name = 
|Area5_Loot3_Amount = 
|Area5_Loot3_Note =
|Area5_Loot4_FileName = 
|Area5_Loot4_Name = 
|Area5_Loot4_Amount = 
|Area5_Loot4_Note =
|Area5_Loot4_FileName = 
|Area5_Loot4_Name = 
|Area5_Loot4_Amount = 
|Area5_Loot4_Note =
}}

Usage Example

Displays 4x item loot along with Skill Experience and Sen loot for a maximum of 5 areas.

Exclamation Mark.png
Only use "Loot#_Name" in case the said item's name contains a colon as they do not get properly rendered. In these cases use "Loot#_Name" to display the page's name, and "Loot#_FileName" to display the image's name as per below:

(If no "Loot#_Name" is specified, it will always default to "Loot#_FileName")

For CurrencyType, use "Sen" of "Treasure Carp Scale"

Example

{{TabbedLoot
|Area1_Title = Hirata Estate
|Area1_XP = 34
|Area1_CurrencyAmount = 23
|Area1_Loot1_FileName = Oil
|Area1_Loot1_Note = random
|Area1_Loot2_FileName = Dousing Powder
|Area1_Loot2_Note = random
|Area1_Loot3_FileName = Pellet
|Area1_Loot3_Note = random
|Area1_Loot4_FileName = Black Gunpowder
|Area1_Loot4_Note = random

|Area2_Title = Hirata Estate, Father's Bell
|Area2_XP = 229
|Area2_CurrencyAmount = 36
|Area2_Loot1_FileName = Oil
|Area2_Loot1_Note = random
|Area2_Loot2_FileName = Black Gunpowder
|Area2_Loot2_Note = random

|Area3_Title = Hidden Forest Phantoms
|Area3_XP = 91
|Area3_CurrencyAmount = 0

|Area4_Title = Ashina Outskirts
|Area4_CurrencyAmount = 135
|Area4_Loot1_Name = Memory: Gyoubu Oniwa
|Area4_Loot1_FileName = Memory Gyoubu
|Area4_Loot2_FileName = Mechanical Barrel
|Area4_Loot2_Note = Only first encounter
|Area4_Loot3_FileName = Black Gunpowder
|Area4_Loot3_Amount = 4
|Area4_Loot4_FileName = Yellow Gunpowder

|Area5_Title = Abandoned Dungeon
|Area5_XP = 600
|Area5_CurrencyAmount = 10
|Area5_Loot1_FileName = Pacifying Agent}}

Render


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